Author Message
Sthenno
Officer
Wednesday July 14, 2010 11:48 am Reply with quote
I've got a radical new approach to Halion that I'd like to try.

First of all, bring four healers. Halion only has 15 million health and we have 10 minutes to kill him. That means we need 25000 raid dps, which we should be able to pull off with two tanks and four dpsers.

Secondly, the fire tank and two healers never go into the shadow realm. They just stand around and wait for the other group to finish the shadow realm so that we don't have to worry about getting control of Halion after going through the portals, we establish control of him immediately when he appears.

We were at the point where we were pretty reliably getting to the transition to phase 3, but the transition basically exploded us. Given how hard Halion hits on normal, I'm also worried about our ability to heal through phase 3 with just one healer for each realm. This strategy puts a bit more pressure of dpsers, but it's really only asking for 6k dps from people to get it done with plenty of time. It also means we have pretty much zero tolerance of cutter screw-ups, but our current strategy isn't much better on that front.

Guildmaster of Ogg Gulnath Tago

http://whatswrongwithwow.blogspot.com

The glass is neither half full nor half empty but rather is entirely full... of awful, awful people.
OldHobo
Officer
Wednesday July 14, 2010 1:40 pm Reply with quote
I really like this idea. The other thing is that for Phase 1 the 'extra' healers will be able to dps so that will trim some time out.

Also, I still like Hero right after the P1 -> P2 transition to minimize that time.

Wow, I like this idea a great deal.

TheDeacon - 80 Shaman
-I Healz You with the Power of JEEZ-ummm...water?

"Success is the ability to go from one failure to another with no loss of enthusiasm."
- Sir Winston Churchill
Sthenno
Officer
Wednesday July 14, 2010 3:43 pm Reply with quote
I actually think if we do this we should hero in phase 1 just to get the most damage out of it, just in case we are running afoul of the berserk timer.
Guildmaster of Ogg Gulnath Tago

http://whatswrongwithwow.blogspot.com

The glass is neither half full nor half empty but rather is entirely full... of awful, awful people.
Rhododendron
Officer
Wednesday July 14, 2010 3:46 pm Reply with quote
Or we could bring 2 shamen, stick one in each realm, and hero in phase 3!
Come on. Somewhere at the edge of the bell curve is the girl for me.

Physics is like sex. Sure, it may give some practical results, but that's not why we do it. - Richard Feynman

Recolada - 80 DK - The Good Disease

http://ziggyny.blogspot.com
Rhododendron
Officer
Friday July 16, 2010 10:21 am Reply with quote
My phase 3 is pretty much the same as my phase 2. I keep spinning the shadow dragon in a circle to avoid lasers but since I never run to the outside I don't have to worry about fire circles or shadow circles.

I understand the positioning of these was a problem on Wednesday, but I don't really understand the problem or how to fix it. People who actually run out and ran into trouble, what specifically went wrong? What can we do to avoid that happening in the future?

Come on. Somewhere at the edge of the bell curve is the girl for me.

Physics is like sex. Sure, it may give some practical results, but that's not why we do it. - Richard Feynman

Recolada - 80 DK - The Good Disease

http://ziggyny.blogspot.com
Redcape
Officer
Friday July 16, 2010 10:36 am Reply with quote
The main problem in the shadow realm was multiple fire circles near each other. When there is just one fire circle in our way we can find a spot to drop the shadow circle and still stay away from the laser but when there are two fire circles close together we simply lose if the shadow debuff comes at the wrong time. If the fire team can keep their circles fairly far apart things would be much more reliable.
Redcape

www.brightcape.com

We're number 11!
OldHobo
Officer
Friday July 16, 2010 1:26 pm Reply with quote
I'm thinking a more 'cardinal' approach. We can certainly enforce an approach where we drop circles only in the NORTH and SOUTH sectors...or East and West, or make quarter turns every application of the debuff (though I think N and S or E and W is better.

We have not had many attempts where we have been able to get 'into a rhythm' because someone usually dies and things go to hell. For example, as soon as Elli died on a couple of attempts, I simply can't afford to move unless absolutely necessary.

Are the debuffs on the same timer? If so, we could try and approach where the Fire Realm 'follows' the Twilight realms circles. Basically, we watch where the Shadow goes down and then we adjust and drop our circle just 'behind' it in the clockwise rotation. Fire is all ranged so we have some flexibility adjusting for meteors.

After we drop our circle, we move forward and then readjust when we see the shadow circle drop. That way the shadow people always know where the circles will be and we can drop and then peel 'backward' since we don't have cutters coming to kill us.

We also need people to be much much better about maintaining corporeality around 50%. The dps off and on calls either aren't being reacted to fast enough or aren't cutting the mustard. There *should* be a big piece of text describing it but there are also warnings in chat saying 'Your efforts push Halion further into the Twilight Realm!' or 'Your companions efforts push Halion further into the Fire Realm!' Those are triggered when he iterates up or down in corporeality.

Having him at 40-60 is not super, especially for any extended length of time. Having him at 30-70 is really quite terrible.

TheDeacon - 80 Shaman
-I Healz You with the Power of JEEZ-ummm...water?

"Success is the ability to go from one failure to another with no loss of enthusiasm."
- Sir Winston Churchill
Kilan
Member
Tuesday July 20, 2010 1:58 pm Reply with quote
Circles:
I propose that the fire realm make sure never to drop a circle too near another circle. This will not be trivial but it should be doable. Is this sufficient to keep the shadow side alive.

Corporeality:
I'm not sure what we should do here. Either someone is in charge and call dps off (which then must immediately happen) or orders someone (by name) to swap realms, or we are all following an algorithm like if it's 60-40 my way stop dps. My concern with this is I don't think we can afford to loose to much dps with 4 healers.
Rhododendron
Officer
Tuesday July 20, 2010 3:13 pm Reply with quote
Corporeality between the realms is intrinsically self correcting. Assuming both realms do around the same overall sustained DPS then things should never get really out of wack. This is due to the fact that corporeality increases the damage taken in the realm where we need to step up DPS and decreases in the realm where we need to throttle off DPS.

So, I think a solution here is to:

- have no one die
- balance the two teams as much as possible with buffs taken into account

I don't know that we've been doing the second one as well as we could be. Making one super synergistic group and one group of the 'leftovers' is bad if it makes the synergistic group just naturally out DPS the other one. We've been bringing 3 melee and 1 caster I think, and it seems likely the melee+caster team is just going to have worse buff coverage.

Come on. Somewhere at the edge of the bell curve is the girl for me.

Physics is like sex. Sure, it may give some practical results, but that's not why we do it. - Richard Feynman

Recolada - 80 DK - The Good Disease

http://ziggyny.blogspot.com
Tuesday July 20, 2010 5:45 pm Reply with quote
Speaking as melee, it might also be worth having all our Melee dmg in the fire realm, and ranged in Shadow.

Not sure how it works out for raid comp, but the cutters + circles are just brutal to avoid in tandem when you have to start with your head in Halion's armpit. It must be easier to avoid with ranged unit flexibility.

Even if it means running out for P3 and doing P2 in shadow, it'd sure make life easier.

Hundreds of years from now, it will not matter what my bank account was, the sort of house I lived in, or the kind of car I drove... But the world may be different because I did something so bafflingly crazy that my ruins become a tourist attraction.
Rhododendron
Officer
Tuesday July 20, 2010 5:53 pm Reply with quote
Halion has a _huge_ hitbox. You can attack him from further away than most of the range stand.
Come on. Somewhere at the edge of the bell curve is the girl for me.

Physics is like sex. Sure, it may give some practical results, but that's not why we do it. - Richard Feynman

Recolada - 80 DK - The Good Disease

http://ziggyny.blogspot.com
Redcape
Officer
Tuesday July 20, 2010 6:13 pm Reply with quote
I second what reco said. I stand much, much further in than the hitbox would require to give the runners more room. Melee can attack while running from cutters (lower than normal effectiveness, but still) while most ranged are completely junked.
Redcape

www.brightcape.com

We're number 11!
Tuesday July 20, 2010 7:55 pm Reply with quote
I'll see how far back I can stand the next time around then, I keep thinking he has the same hitbox as the rest of the dragons.

Need a mod which shows hitbox. Razz

Hundreds of years from now, it will not matter what my bank account was, the sort of house I lived in, or the kind of car I drove... But the world may be different because I did something so bafflingly crazy that my ruins become a tourist attraction.
Tuesday July 20, 2010 10:00 pm Reply with quote
Just about every dragon has a huge hitbox. Like since Onyxia.
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